![]() The only thing that remains are gravestones and written records indicating that those people have been lost. When someone dies, rather from battle, sickness, or old age, everyone who knew them loses their memories of that person, be it a friend, sibling, parent or lover. You see, the people in Orience have lost the ability to remember the dead. ![]() The game handles these themes with a fairly large amount of grace much of the time, but what’s more interesting is just how much they affect the game world, the characters, the story, and even the game systems. Sure, it’s a massive game with all of the tropes and history that you’d expect of a Final Fantasy title, but it’s also a serious meditation on death and dying, and the nature of morality in warfare. That darkness is perhaps the most surprising thing about Type-0. "Sure, it’s a massive game with all of the tropes and history that you’d expect of a Final Fantasy title, but it’s also a serious meditation on death and dying, and the nature of morality in warfare. That doesn’t mean that this Final Fantasy is devoid of humor or lighter moments, but it is a dark game. Type-0 is the kind of game where things get worse before they get better, and they pretty much never get better. It’s an intense and intimate moment, and one that sets the stage for the things to come. The first thing you do in the game is watch a young messenger and his chocobo die slowly and painfully, screaming and crying. Type-0 doesn’t pull punches when depicting the horrors of war. This means the invasion of Rubrum, a nation whose military prowess is based almost exclusively on the use of magic, is going exceedingly well. The Empire, however, has developed a Crystal Jammer, which halts the use of magic. The countries are so named because each is home to a large crystal that allows its citizens to use magic. The Militesi Empire has broken a longstanding peace treaty and invaded the three other Crystal States of the world of Orience. But, for some people, the question stands: does it feel like Final Fantasy? Still, the question remained: what kind of Final Fantasy would Type-0 be? If you hang around a few Final Fantasy fans long enough, you’ll her them throw out the phrase “The games after don’t feel like Final Fantasy anymore.” I’ve never really known what to make of that, because every Final Fantasy feels unique, and yet distinctly like it could be nothing other than a Final Fantasy game. "The first thing you do in the game is watch a young messenger and his chocobo die slowly and painfully, screaming and crying. The only thing better than one playable game that was previously vaporware, after all, is two. So perhaps we should not have been surprised when Final Fantasy Type-0 got announced for the PS4 and Xbox One, and perhaps we should have been less surprised that it would ship with a demo of Final Fantasy XV. And if there’s one thing gamers (and publishers) love these days, it’s HD re-releases. Like so many games before it, Type-0 seemed destined to languish as an obscure curiosity kept alive by fan translations and rumors rather than talk of an actual release.īut never, as it turns out, is a long time and the gaming community has a long memory. Why would it? The PSP was a dead platform in the West in 2011, more a haven for pirates than a home for gamers looking to buy new game releases. When Final Fantasy Type-0 came and went in Japan without the mention of a Western release date, I despaired at ever seeing the game release internationally.
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